Showcases 2025
10 artistic experiences combining live performance and immersive creation to inspire professionals and creators alike, and discover the behind-the-scenes production
of these unique projects.
Futur[s], Isis Fahmy & Benoît Renaudin
Futur[s] is a mixed-reality theatrical performance based on the graphic novel Naturellement by Yannis La Macchia. In the near future, a mysterious computer virus, defying all logic, transforms humans into giant statues. In its prototype version, Futur[s] invites 5 spectators equipped with headsets to explore in real time a hybrid world where physical and virtual reality merge before their very eyes. Guided by an actress and a dancer interacting live with them and with the digital environment, they pass through a sensitive experience where choreographed gestures, live narration and virtual avatars cohabit.
Mixed-reality theatrical performance
monday, july 7
10:45 to 11:15
11:15 to 11:45
11:45 to 12:15
12:15 to 12:45
Grenier à sel | Room 02
Tuesday, July 8
10:00 to 10:30
10:30 to 11:00
11:00 to 11:30
11:30 to 12:00
12:00 to 12:30
12:30 to 13:00
Villa Créative
Isis Fahmy and Benoît Renaudin form an artistic duo active in French-speaking Switzerland since 2016. They create immersive theatrical experiences combining live arts and technologies. Lavinia uses real-time motion capture to stage the avatar of a forgotten ancient heroine (La Grange/UNIL, Saint-Gervais, Hexagone – FR). With Des Place[s], they create an augmented reality performance in public squares (GIFF 2021, Comédie de Genève, etc.). Métro Kairo[s] transposes a Lausanne venue to Cairo through sound (Pro Helvetia/Festival de la Cité). HORDE adapts La Horde du Contrevent into a 10-hour sound performance. They also create Polympe[s], a rock duo paying tribute to Olympe de Gouges. Associate researchers, they conduct research on performative objects at the HES-SO and the American University in Cairo.
benoitrenaudin.com | isisfahmy.com
Design by Isis Fahmy & Benoît Renaudin
inspired by Naturellement by Yannis La Macchia
Interaction designers: Elina Crespi (visuals); Paul Nouvelhomme (development)
Development : Pierre-Igor Berthet (audio & spatialization); Antoine Vanel – Blindsp0t (multi-player)
Performers: Piera Bellato ; Laura Gaillard ; Marie-Elodie Greco ; Georgia Rushton
Administration & Production : Loic Kuttruff, Marion Houriet – Minuit Pile
Editorial & strategic consulting for pre-production: Nicolas Rosette ; Alexandrine Stehelin – Lucid Realities
Production: Studio Personne / Compagnie [IF]
Coproduction: Service de la Culture – Ville de Meyrin ; AADN – Art & Culture Numérique
Production support: Pôle de Création numérique and RTS; City and Canton of Geneva; Pour-cent culturel Migros; Cie Gilles Jobin; Fonds d’aide à la création en environnement numérique de la Région Auvergne-Rhône-Alpes; Théâtre Nouvelle Génération – Centre Dramatique de Lyon
Supported by: GIFF, Le Grenier à Sel, Hexagone, scène nationale ; Malraux, scène nationale Chambéry Savoie
This project was supported by the Prix Spectacle Vivant – Scènes Numériques (Dark Euphoria, Villa Créative – Université d’Avignon, Grenier à Sel, La French Tech Grande Provence, CNC, AFDAS, Grand Avignon, ICTT); by the Onboarding Pass scheme as part of the Scènes Augmentées project, winner of the “Expériences Augmentées du Spectacle Vivant” call for projects in the cultural and creative industries (ICC) sector of the France 2030 investment plan, operated by the Banque des Territoires | Groupe Caisse des Dépôts; by the 2024-25 Le Vivier / Villa Formose -Arts Vivants Innovants program in partnership with the Théâtre Nouvelle Génération – Centre Dramatique National de Lyon and the Théâtre National de Taïchung de Taiwan.
Image : Emmanuelle Bayart
Spinners Game, Cie Hypercorps
What is truth? And what is reality? Spinners Game is an interdisciplinary performance for a dancer, an interactive game board between body and sound, built using iMSS technology, where the audience is immersed around the stage. The dancer transports spectators to invisible cities. Through sound symbols and different atmospheres, the work attempts to discover how cities influence our perception of the world and ourselves, while prompting reflection on the blurred boundary between reality and truth.
Interdisciplinary performance
Monday July 7 and Tuesday July 8
3:30 pm to 4:00 pm
Grenier à sel | Room 02
Emma Terno: Choreographer & Digital Artist
Emma Terno (Monaco, 1988) explores everyday rituals through virtual expansion, questioning body and movement with new technologies. Founder of Hypercorps (dance, sound, tech), she is also a dancer for various companies and operas. She developed Spinners Game (with Qingqing Teng) and OOO.
www.emmaterno.com / www.hypercorps.fr
Qingqing Teng: Composer & Sound Designer
Qingqing Teng (China, 1990) is a composer of acousmatic, mixed, improvised and film/dance music. She integrates electroacoustic music with musical theater, adapting sound to dramaturgy. Trained at the CNSMD Lyon and Ircam, she is also an assistant.
www.tengqingqing.com
Concept: Qingqing Teng & Emma Terno
Composition: Qingqing Teng
Choreography & interpretation: Emma Terno
Instrumental and technical set design: Christophe Lebreton / LiSiLoG
With the support of Abbaye de Royaumont, scene44 / n+nCorsino, Le Vinatier (Bron).
Presentation of the project with 3 dancers on April 26 and 27, 2025 at the Shanghai Concert Hall during the DigiMuse Festival.
Image: Qingqing Teng
by dIAboli, [Compagnie Louve]
by dIAboli looks at the ambivalent figure of the devil and its contemporary issues, notably through a questioning of Artificial Intelligence (AI). To address this theme, which embraces the present and the future, the piece employs a multi-faceted dramaturgy in which dance, performance, visual arts, theater and robotics come together in a troubling and ambiguous experience. On stage, three performers use dance to summon a new Malin: a robot dog that interacts with the audience. In a hallucinatory flirtation between 15th-century diableries and an episode of Black Mirror, de dIAboli seeks to invent a Sabbath for the present day.
Interdisciplinary performance
Monday, July 7 and Tuesday, July 8
2:00 to 3:00 p.m.
Grenier à sel | Room 02
Christine Armanger is an artist, choreographer, performer and author. Trained by Romeo Castellucci, Jan Fabre and Gisèle Vienne, she has collaborated with Laurent Bazin, Yves-Noël Genod and Majida Khattari, among others, and holds a Master 2 in Performing Arts. She founded [Compagnie Louve] to develop a singular choreographic and visual style, combining live performance and contemporary art. Her work, nourished by ceremonial and art history, has been presented in various venues in France and abroad, including KLAP, Villa Médicis and the Palais des Paris in Tokyo. de dIAboli is her fourth creation.
Conception, creation, choreography, texts
Christine Armanger – [Compagnie Louve]
Performance
Christine Armanger
Clémentine Vanlerberghe
Suzanne Henry
Lighting and stage management
Thomas Cany
Creative technologist (AI and robotics)
Antoine Vanel – Blindsp0t
Production
Émilie Briglia
Music played: L’Île Re-sonante by Eliane Radigue
Image: Alban van Wassenhove
Toxxic, Antoine Briot & Jennifer Gold
Toxxic is a contemporary fable combining dance, theater and virtual reality. Equipped with a motion-capture suit, Charlie earns her living by lending her body to avatars to embody fantasies ordered from a metaverse. To ensure her success, she’ll have to get creative as a body-built stripper, a jar of English jelly, a deceased teenager recreated in 3D, or a Jesus armed with an AK-47. On stage, Jennifer Gold plays Charlie, a professional VR fantasy performer. Backstage, connected to the same virtual worlds as Jennifer by VR headset, a second actor embodies several of her clients.
Dance, theater and virtual reality
Monday, July 7 and Tuesday, July 8
4:30 to 5:30 p.m.
Grenier à sel | Room 02
Chambre 12 was created by Antoine Briot and Jennifer Gold with the aim of developing new forms of stage performance to explore new modes of contemporary writing, notably through digital humanities and the mutations they engender in the way we tell our stories. Hybridizing two artistic pasts borrowing from cabaret, video games, performance art and the visual and digital arts, Chambre 12 aims to explore the meeting of these universes through intimate issues revolving around gesture and the body.
Concept, direction & writing: Antoine Briot & Jennifer Gold
Choreography: Jennifer Gold
Artistic collaboration & set design: Clarisse Delile
Video production: Antoine Briot
Lighting design: Manon Lauriol
Sound design: Mateo Provost
Costume design: Chloé Courcelle
Creative technician: Antoine Vanel
Administration, production, diffusion: Julie Glorieux
With Jennifer Gold in VR duet (distribution in progress)
Image : Antoine Briot
Le Motel des destins croisés, Cie 359 degrés
Le Motel des destins croisés is a hybrid show combining immersive theater and connected objects. The story plunges us into Didier’s unconscious. He begins psychoanalytical work to move forward, but his nights are choppy and his dreams disturbed. Over the course of a night, we become travelers in the Motel des destinés croisés – the setting for the meanders of his subconscious – and help him face his anxieties, explore his desires, supporting him in the realization of the wildest dream scenarios. Guided by the performers and by smartphones passed from hand to hand (the key to dreams), spectators will be able to move and act in the fragments of Didier’s unconscious, so that he can finally dream.
Immersive theater
and connected objects
Monday, July 7 and Tuesday, July 8
7:30 to 8:30 p.m.
Grenier à sel | Room 02
Founded in 2017 by Eva Carmen Jarriau, 359 Degrés is an artistic collective dedicated to research and creation, focusing on spectator experience and modular dramaturgies. Specializing in immersive theater, the collective also explores in situ, participatory and interactive formats, while taking an interest in digital arts to enrich narrative and immersion.
Concept, writing & direction
Eva Carmen Jarriau
Performers
Tristan Cottin, François Gardeil, Eva Carmen Jarriau, Maxime Pambet, Laura Segré, Laurène Thomas
Dramaturgy & artistic collaboration
Gaia Singer
Assistant director & digital control
Luc Dandrel
Set & Costume Design
Camille Lemonnier
Sound design & musical composition
Fabio Meschini
Digital creation
Maxime Touroute
Developers
Maxime Touroute and Rémy Dupanloup
Lighting design
François Luberne
Stage management
Vincent Varène
Administration & production
Camille Hembert, Ludivine Rhein (23/24)
Production 359 Degrees
Image : Flore Jarriau
Parallel Realities XR, La Pire Espèce & Couleur.TV
A detail in the pattern of the hotel carpet disturbs our certainties, a crack in the spaceship reveals the unimaginable, a plane in the sky is an omen… Does the world really correspond to what we see? What we think it is? Réalités parallèles XR, volet théâtre augmenté is a mixed-reality experience that extends Réalités parallèles, plunging spectators into an immersive universe inspired by paper theater. After the performance, they don a virtual reality headset and step onto the stage. Designed for audiences with no previous experience of VR, this hybrid work combines narrative, sensory experience and immersion, transforming the stage into a space where live performance and new technologies meet.
Mixed reality experience
Monday, July 7
11:00 a.m. to 12:30 p.m.
Grenier à sel | Bookshop
Tuesday, July 8
10:30 to 11:00
11:00 to 11:30
11:30 to 12:00
12:00 to 12:30
Grenier à sel | Room 02
A pioneer of object theater in Quebec, Théâtre de la Pire Espèce, directed by Olivier Ducas and Francis Monty since 1999, creates scenic writing centered on the image. The company has created 26 shows and given nearly 2,000 performances on five continents. It is also co-founder and resident of Théâtre Aux Écuries. Founded in 2006, Montreal animation studio COULEUR.TV stands out for its creativity and mastery of motion design, animation and immersive media. It produces films, shows, installations, ARs and series, exploring the narrative possibilities of technology.
A production by Couleur.TV
In collaboration with : La Pire Espèce
Financed by :
– Canada Media Fund (CMF)
– L’Atelier Grand Nord XR – SODEC
– Société des Auteurs et Compositeurs Dramatiques (SACD)
– Conseil des Arts et des Lettres du Québec (CALQ)
Macbeth Augmenté α, Julien Blais
Macbeth Augmenté α (alpha) is a scenic laboratory where theater and immersive technologies dialogue in real time. This first exploration proposes an experimental performance: an actor, alone on stage, equipped with Apple Vision Pro glasses, evolves in a hybrid space mixing physical reality and virtual universe. Spectators perceive an augmented theater: an unstable, porous stage, where the actor’s gesture weaves a dramaturgy in tension between embodied presence and digital projections. This α version seeks to open up a field of sensitive experiences. It outlines the contours of a future show in which each spectator can be equipped with his or her own immersive device and experience Macbeth from the inside, in shared immersion.
Experimental performance
Monday, July 7
3:00 pm to 5:00 pm
Grenier à sel | Bookshop
Tuesday, July 8th
12:30 pm to 1 pmh30
Grenier à sel | Room 02
Julien Blais: Stage Director & Digital Artist
Julien Blais is a stage director, artist-researcher and video designer. In 20 years, he has created over 40 stage productions and 20 urban interventions. His work aims to untie creativities and uses digital technology to reinforce dramaturgies.
He collaborates with renowned artists and teaches theater and media at UQAM and Collège Lionel-Groulx. Currently a doctoral student at Université Laval, his thesis-creation explores mixed reality (real, virtual, augmented) on stage to renew visual dramaturgies. He is the recipient of prestigious scholarships (SSHRC, Université Laval).
Director | Julien Blais
Performers | Paul Pillot – Hynda Benadaballah
Costumes | Marie-Audrey Jacques
Image : Julien Blais
Beyond the Garden of Adrian, Megan Reilly
“Beyond the Garden of Adrian” recreates for virtual reality performer Adrian Howell’s 2009 solo theater piece “The Garden of Adrian”. The original performance explored the intimacy created between the artist and a single spectator in a staged space within a Glasgow chapel. As Adrian guides one visitor at a time through his garden, he invites them to discover five different stations, each exploring intimacy and trust between human beings. This one-to-one experience offers a sensory journey, providing an opportunity to reflect on the connection between actor and viewer in a virtual environment.
VR Experience
Monday July 7 and Tuesday July 8
10:45 am to 11:15 am
11:15 am to 11:45 am
11:45 am to 12:15 pm
12:15 pm to 12:45 pm
12:45 pm to 1:15 pm
1:15 pm to 1:45 pm
1:45 pm to 2:15 pm
Grenier à sel | Room 03
Nicky Chier studied theater and psychology at the University of Wisconsin – Madison. Trained at LAMDA as the first folio scholar in classical acting, he creates community and ethical works aimed at social change. University roles: Angels in America (Prior), Ms. Holmes and Ms. Watson (Moriarty…), Peter and the Starcatcher (Smee).
Olly Guo is an interactive and narrative media designer. Studying computer science (human-computer interaction) at UW-Madison, he explores the interaction between technology and immersive experience, with an interest in game design.
Megan Reilly is an award-winning lighting and media designer based in Madison, WI. Her work has been presented in the United States and Europe. She teaches at UW-Madison and researches immersive theater and virtual reality performance.
created by Megan Reilly
Interaction design and scripting by Olly Guo
Adrian played by Nicky Chier
Additional work by:
Arthur Sommer
Josh Meyer
Matt Hislope
Uncanny Alley: A New Day, Ferryman Collective & Virtual Worlds Company
Uncanny Alley: A New Day is an innovative virtual reality theatrical production that redefines the codes of immersive storytelling. A sequel to Treweek’s acclaimed Uncanny Alley virtual worlds, this work questions the meaning of departure and exile through a cyberpunk narrative blending playful interactivity, live performance and virtual reality. Set in a dystopian future, Uncanny Alley: A New Day follows a group of protesters who escape from prison thanks to rebel hacker Gh0st and her service robot, Atom, whose consciousness gradually awakens.
Virtual reality theater production
Monday July 7 and Tuesday July 8
3:00 pm to 4:00 pm
4:00 pm to 5:00 pm
5:00 pm to 6:00 pm
Grenier à sel | Room 03
Ferryman Collective is a collective of theatre-makers advancing immersive theater in virtual reality. They transport audiences into fantastical worlds and untold stories.
Website: ferrymancollective.com
Social media: @ferrymanvr (Instagram, Facebook), @Ferryman_VR (X), Ferryman Collective (LinkedIn)
Virtual Worlds Company
“Made By Humans, Assisted By Machines.”
Virtual Worlds Company is a pioneer of immersive virtual reality experiences. For over two decades, the company has been integrating cutting-edge technologies and captivating storytelling to push back the boundaries of digital reality.
Website: virtualworldscompany.com
Social media: @virtualworldsco (X, Instagram)
“Uncanny Alley: A New Day” is produced by Ferryman Collective and Virtual Worlds Company and is Co-Created by Stephen Butchko, Theatrical Direction, and Rick Treweek Artistic Direction.
World Animation and FX: Christopher Lane Davis, a.k.a Screaming Color
World Designer and Avatar Creator: Rick Treweek
Screaming Color: Original Music and Sound Design.
Assistant Director: Deirdre V Lyons
Written by: Stephen Butchko. Story inspiration by Rick Treweek, Deirdre V. Lyons and Clark Kohanek.
Inspired by Uncanny Alley, created by MetaRick (aka Rick Treweek).
The Ferryman Collective production team includes Deirdre V. Lyons, Whitton Frank, Stephen Butchko, and Christopher Lane Davis, a.k.a Screaming Color and Tanvi Agrawal.
Performers: Nicole Eun-Ju Bell (Collider, Snarl), Miles Berman (10E, Shenanigans), Brendan Bradley (Dolly Parton’s Magic Mountain Christmas, Non-Player Character), Stephen Butchko (Scorpion, Gumball Dreams), Christan Copeland (Nothing Special, Undetermined), Whitton Frank (Stranger Things VR, Gumball Dreams), Athena Galvin (Skinnyfat, One by One), James Hyett (Find WiiLii, Through the Fairy Circle), Deirdre V. Lyons (Gumball Dreams, The Willows), Jonathan David Martin (Gumball Dreams, Life of Pi), Jacob Miller (Find WiiLii, The Willows) and Ona Zimhart (Gumball Dreams, Cages).
Voice Over Artists: Bruce Barker (Fairly OddParents: A New Wish, Jagged Alliance 3), Ava Lucas (The Only One series, Fix-It Witches series) and Aaron Shedlock (Requiem, Shatter War).
Poetry: Caitlin Krause
French Translation: James Hyett and Catherine Kuklowsky
With assistance from: Nicole Eun-Ju Bell, Dr. Cyrielle Garson, Daniel Locicero and Mathieu Gayet.
Special Thanks: Ruben Asebedo, Ed Frank, Natasha Parkin, Rachel Pohl, Joker is Punk, Michel Reilhac, Liz Rosenthal, Michael Salmon, Paisley Smith, Gregory Sztain and Mária Rakušanová.
This project was made possible, in part by Unity Charitable Fund, a fund of Tides Foundation.
Image : Rick Treweek
LILITH.AI Lecture Performance, AΦE Compagnie
LILITH.AI Lecture Performance is an intimate journey into the space between life and death, where technology and human experience intertwine. Through this performative lecture, artists Aoi and Esteban reveal their encounter with mortality – a personal loss that led them to discover Matheryn Naovaratpong, the youngest person to be cryogenically frozen, and ultimately to create their digital offspring, Lilith, and an interactive installation LILITH.AEON. Through movement and narrative, the artists reveal their dialogue with artificial intelligence, inviting us into a liminal space where ancient desires for eternal life meet cutting-edge innovation.
Performative conference
Tuesday, July 8th
10:00 am to 11:00 am
Grenier à sel | Room 01
AΦE Company: Dance, Technology & Immersion
Founded in 2016 by Esteban Lecoq (FR) and Aoi Nakamura (JP), AΦE Compagnie fuses contemporary dance and immersive realities. Their interactive works, inspired by science fiction, question our relationship with new technologies, placing the audience at the heart of the creative process.
AΦE has presented his productions in prestigious theaters around the world, including Sadler’s Wells and Théâtre de Chaillot.
More info :
Websites: aoiesteban.com & aelab.uk
Follow them: @aoiesteban (X, Facebook, YouTube, Instagram) and @aelab.uk (Instagram, Medium).
Concept, Direction, Choreography, Dance: Aoi Nakamura, Esteban Lecoq
Playwright: Gemma Paintin
Music: Abul Mogard
Headpiece : Lara Jensen
Production: AΦE
Supported by Arts Council England, iCCi – University of Kent and Visual Elements
This performance is part of the REBOOT project, which was supported by:
SCAN Computers, NVIDIA, La Filature, Scène nationale de Mulhouse, Studio & Ateliers, E-nov Campus, Centre for Dance Research – Coventry University, Innovate UK, Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program.
Image: Tibor Géci
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